Technical Director of Level Design on the upcoming action-adventure game Beyond Good & Evil 2, the prequel to Beyond Good & Evil released in 2003.
Here are my current responsibilities:
• Define technical needs for the project
• Challenge game features & evaluate feasibility
• Develop internal tools in collaboration with engine & tool teams
• Write technical documentation & tutorials
• Train & support design teams
• Analyze and fix bugs
• Monitor new technical developments in the industry
More info about Beyond Good & Evil 2 on Ubisoft.com.