Maxime Maroukian

Designer at WolfEye Studios · formerly at Arkane Studios & Ubisoft Montpellier

I love making immersive video games with freedom of action and player choices. I enjoy working with cutting-edge game engines because I like to learn all the processes and methods they involve.

Specialties

Dishonored 2 Awards

Dishonored: Death of the Outsider Award

LinkedIn - ModDB - MobyGames

WolfEye Studios untitled project screenshot

Game: Untitled

Level Design

Beyond Good and Evil 2 E3 2018 key art

Game: Beyond Good and Evil 2

Game Programming · Level Design

Dishonored: Death of the Outsider key art

Game: Dishonored: Death of the Outsider

Level Design

A Hole in the World level screenshot

Map: A Hole in the World on DotO

Level Design

Dreadful Wale level screenshot

Map: Dreadful Wale on DotO

Level Design

Dishonored 2 release key art

Game: Dishonored 2

Level Design

Death to the Empress level screenshot

Map: Death to the Empress on Dishonored 2

Level Design

The Grand Palace level screenshot

Map: The Grand Palace on Dishonored 2

Level Design

T.I.M.E.S. student game screenshot

Student Game: T.I.M.E.S.

Game Design · Level Design · Team Management

Casus Belli mod screenshot

Mod: Casus Belli

Game Design · Level Design · Team Management

aim_intel map screenshot

Map: aim_intel on Casus Belli

2D / 3D · E-Sport · Level Design

Stargate: The Relief mod screenshot

Mod: Stargate: The Relief

Game Design · Level Design · Team Management

Abydos map screenshot

Map: Abydos on Stargate: The Relief

2D / 3D · Level Design

A'Bashaack map screenshot

Map: A'Bashaack on Stargate: The Relief

2D / 3D · Level Design

aim_qcup_mecha map screenshot

Map: aim_qcup_mecha on Battlefield 2142

E-Sport · Game Design · Level Design