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Map: Palace on Dishonored 2

The Grand Palace is the second-to-last mission of Dishonored 2. I worked on this map from June 2015 to November 2016.

The objective is to infiltrate the massive building in order to find and eliminate the Duke, who protects himself from assassins with a Body Double.

My role was to create and maintain all the scripts related to the Duke and the Body Double. That means that I had to:

  • manage the random spawn locations of both characters and their related narrative scenes
  • script all the specific reactions of both characters depending on player choices
  • manage how the body double interacts with other NPCs if he chose to betray the Duke and rally Emily / Corvo
  • preserve the security of the story characters during their face-to-face scenes
  • make the non-lethal playthrough work in any circonstances which can seem logical for the player but not for our game systems