Factsheet
Developer:
French Touch Studio
Based in France
Founding date:
Spring 2008
Website:
frenchtouchstudio.com
Press / Business contact:
contact@frenchtouchstudio.com
Social:
Facebook
Moddb
Twitter
LinkedIn
Description
The French Touch Studio brings together 20 non-professional game developers around modding nonprofit projects on Battlefield and Crysis.
History
Early historyThe French Touch Studio is a community created in 2008 in order to encourage communication and mutual assistance between French modding teams on Battlefield 2. After the releases of Stargate: The Relief, Airborne and aim_qcup_mecha, the team gathered around a new project, their own Battlefield-like using the power of CryEngine 2. Casus Belli was born.
After thatCasus Belli 1.35 has been released after four years of hard work, with the contribution of 50 people and numerous beta-testers. Then, the team splitted to focus on smaller projects or switch to professional video game development.
Videos
Casus Belli - World Trailer YouTube
Stargate: The Relief - Launch Trailer YouTube
French Touch Studio - Gamers Assembly 2009 YouTube
Images
There are far more images available for French Touch Studio, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Additional Links
Casus Belli 1.30 FULL
The latest full version of the mod: frenchtouchstudio.com.
Casus Belli 1.30 SDK
The modding tools for Casus Belli: frenchtouchstudio.com.
Stargate: The Relief 1.01 FULL
The latest full version of the mod: frenchtouchstudio.com.
Stargate: The Relief 1.01 Singleplayer Map Pack
An archive to convert all the maps in singleplayer: frenchtouchstudio.com.
Team & Repeating Collaborator
Aleksi Aubry-Carlson
Musician / Audio Designer
Alexander Zelenskiy
Weapon Artist
Axel Olivereau
Community Manager
Daniel Dolui
Game Designer / Gameplay Programmer
Fabrice Gaston
Level Designer / Level Artist
Johan Barthélemy
Concept Artist / Tester
Laurent Belnou
Event Planner / Tester
Laurent Raynaud
3D Artist
Mathieu Martin
Technical Designer
Matt Fagan
Character Artist
Matthieu Ostertag
Level Designer
Maxime Maroukian
Game Designer / Level Designer
Mickaël Tripet
Environment Artist / Character Artist
Patrick Voelz
Environment Artist
Romain Vergnaud
Tester
Roman Shparksy
Gameplay Programmer
Térence Weber
Animator
Thomas Tissot-Dupont
Gameplay Programmer
Yan De Lespinay
Game Designer / Team Manager
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks