Factsheet

Developer:
French Touch Studio
Based in France

Founding date:
Spring 2008

Website:
frenchtouchstudio.com

Press / Business contact:
contact@frenchtouchstudio.com

Social:
Facebook
Moddb
Twitter
LinkedIn

Description

The French Touch Studio brings together 20 non-professional game developers around modding nonprofit projects on Battlefield and Crysis.

History

Early history

The French Touch Studio is a community created in 2008 in order to encourage communication and mutual assistance between French modding teams on Battlefield 2. After the releases of Stargate: The Relief, Airborne and aim_qcup_mecha, the team gathered around a new project, their own Battlefield-like using the power of CryEngine 2. Casus Belli was born.

After that

Casus Belli 1.35 has been released after four years of hard work, with the contribution of 50 people and numerous beta-testers. Then, the team splitted to focus on smaller projects or switch to professional video game development.


Videos

Casus Belli - World Trailer YouTube

Stargate: The Relief - Launch Trailer YouTube

French Touch Studio - Gamers Assembly 2009 YouTube


Images

download all screenshots & photos as .zip (12MB)
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There are far more images available for French Touch Studio, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (1MB)
logo
logo

Casus Belli 1.30 FULL
The latest full version of the mod: frenchtouchstudio.com.

Casus Belli 1.30 SDK
The modding tools for Casus Belli: frenchtouchstudio.com.

Stargate: The Relief 1.01 FULL
The latest full version of the mod: frenchtouchstudio.com.

Stargate: The Relief 1.01 Singleplayer Map Pack
An archive to convert all the maps in singleplayer: frenchtouchstudio.com.


Team & Repeating Collaborator

Aleksi Aubry-Carlson
Musician / Audio Designer

Alexander Zelenskiy
Weapon Artist

Axel Olivereau
Community Manager

Daniel Dolui
Game Designer / Gameplay Programmer

Fabrice Gaston
Level Designer / Level Artist

Johan Barthélemy
Concept Artist / Tester

Laurent Belnou
Event Planner / Tester

Laurent Raynaud
3D Artist

Mathieu Martin
Technical Designer

Matt Fagan
Character Artist

Matthieu Ostertag
Level Designer

Maxime Maroukian
Game Designer / Level Designer

Mickaël Tripet
Environment Artist / Character Artist

Patrick Voelz
Environment Artist

Romain Vergnaud
Tester

Roman Shparksy
Gameplay Programmer

Térence Weber
Animator

Thomas Tissot-Dupont
Gameplay Programmer

Yan De Lespinay
Game Designer / Team Manager


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks